Wednesday, 17 December 2014



'The Galactic Civil War rages on. After the destruction of the Death Star, the Galactic Empire's power is threatened. Stormtrooper legions surge across the galaxy in an effort to reassert their dominance, while elite Rebel operatives battle them at every turn. Against impossible odds they engage Imperial forces in their struggle for galactic freedom.'

Imperial Assault is Fantasy Flight Games latest release in their ever successful Star Wars Licence. It is a board game that allows 2-5 players to choose either the Imperial forces or the Rebel operatives. The game can be played as an ongoing campaign or as a series of Head to Head Skirmishes. 

So with the over view done time for the unboxing.

The first thing that you notice about this game is the size and weight of box. It certainly is taking front and centre on my gaming shelf.


So with a large box and it feels sturdy and will take many a trip to gaming nights before you start to see any wear and tear. The artwork on the cover is fully of imagery and action certainly a draw on the shelf.  On the rear is the usual box shots and for the first time on an FFG box it is displaying the Disney logo.

I hope that this bodes well for the future and that FFG have managed to get a continual licence with the new franchise owners.

For me the packaging scores a solid 4 out of 5

First Impressions

Well I am going to start off by saying a I am Stars Wars fan, I always have and I always will. So there is a certain amount of bias. 

From collecting my box from Chimera Games  last Thursday after work I was almost giddy. But Thursday nights being our regular gaming night with my gaming buddies, we had already penciled in Cards Against Humanity and Betrayal in the House on the Hill. The box sat patiently in its bag until gaming had finished.

I think all through the evening the Emperor was quoting the immortal words ' You Want This'

With the patience of a Jedi I focused on the gaming at hand until the end of the evening.

Upon opening there were lots of OOOOHHHHSSS and AAHHHHHHHHHS. Ok not really but gotta make it sound good,

The figures were handed out and all of us were impressed with the sculpts. 

A quick flick through the books and the cards and I was sold that this is going to get played a lot.

Like I said I am biased but 5 out of 5 for me.

Entry Point / Getting Started

We all know what it is like when you get a new game. The owner runs off and reads through the book and then spends the first gaming session teaching the group how to play and answering the questions that they do not quite know the answers to.

So how well does Imperial Assault introduce new players?

There are 4 books in total in the box:

1. Learn to Play 

As the title suggests this is the book that you read first. 15 pages with a handy contents page so that you can see if you are missing anything. Then it takes you through your first game in a tutorial along with some extra rules.

2. Rules Reference Guide

This is a 28 page full colour rules book with a very good index on the rear cover. This gives detailed rules on how each of the rules work. Very useful for the person teaching new players.

3. Campaign Guide

This is a 44 page full colour campaign booklet.No Spoilers are being given. If you are going to play as the Rebels you are warned to STOP reading after the first page. But suffice to say there are 50 missions in there to make your campaign unique and repeatable.

4. Skirmish Guide

This 8 page full colour guide is where I think a lot of players will spend their time gaming. After all we all know that FFG love competitive play and support it very well. This is what you will be p;aying when you enter your Local Game Store tournaments. Very easy to read rules and a lot of fun.

To sum up I think that FFG have taken a long look at how to bring new players into the world of Imperial Assault, and cover it very well. So far I have played a couple of solo games just to get the pace and feel of the game and I so far have not come up against any rules issues. The books are very well laid out and very easy to read, supported by great examples to allow you to see the action on the table. One small thing that I would change would be the addition of 5 play sheets so that all the players can reference for themselves.

Score 5 out of 5

Contents / Value for Money

At £79 minus some discount for buying on day of release from my local games store, this on the face does not look like a cheap game.

But take a look at the pics below and see what you get for your money

A total of 34 figures including the AT-ST which is stunning. even if you just worked out the box price on the figures alone that would work out to be £2.32 a figure. With the quality being up there with some of the top companies very good value.

You then have the 4 rulebooks, 59 reversable map tiles, dice and over 200 cards and tokens. 

Having not put in much game time yet, but I feel that most games are going to take around the hour mark, I feel that I am going to get my monies worth.

And for those that play Edge of the Empire or Age of Rebellion you can also use this for table top battles as well.

Score 5 out of 5

So total score 19 out of 20.

In conclusion this is another great game from FFG and you can certainly see that they love the Star Wars universe and background as much as the fans do. I am certainly looking forward to playing this next year with the gaming group and seeing the future releases from FFG.

If you have any comments then please feel free to post them below. 

Catch you on the Flip Side 

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